Synthetic Realities

The Zingoshi Chronicles

Zingoshi is a multiplayer augmented reality mystery adventure game for 7-11 year olds, set in the fictional world of Planet Zingoshi. Carbon is currently working with a production studio in New Zealand, Spiral Media Ltd, to develop an open world augmented reality game where the emphasis is placed on crafting things in the real world and ‘transporting’ them into the game world, using action figures and printed cards.
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North Country

Autumn 2016 saw Carbon join contemporary theatre company Freedom Studios and Mothership UK in a collaboration to explore the collision of theatre, film and virtual reality. Following from our concept work on Tribe Talks and Army Of India, Freedom Studios wished to understand what virtual reality might mean for live theatre and notably their production of production of Tajinder Singh Hayer’s North Country, a decades-s
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Tribe Talks

Approached by radical-political theatre company, Tribe Arts, Carbon was asked to consider how Tribe’s series of hybrid performance and discussion events might be enhanced by virtual reality or augmented reality. Drawing ideas and concepts from our broader Synthetic Realities research theme we proposed. Projected Realities – using projection mapping technologies to offer the audience a shared ‘augmented re
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Mother River & River Stories

Carbon was invited by Impressions Gallery to develop a digital concept to support Yan Preston’s upcoming Mother River exhibition in 2017. In the course of curating and producing the collection, Yan has collected sound recordings, video and digital maps which tell the story of how Mother River was created. Carbon designed a concept augmented reality experience enabling visitors to see these additional materials throug
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Air NZ Virtual Flight Lab

Commissioned by Air New Zealand and working in collaboration with digital production studio Waxeye, Carbon developed a virtual reality experience to showcase the future of air travel. Running from December 2014 to June 2015, the experience formed part of Air NZ’s 75th anniversary exhibition at the Te Papa museum in Wellington. Utilising a dozen networked Oculus Rift headsets coupled to high-end PCs, the experie
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Wireless Grids

Carbon was commissioned by the Wireless Grids Corporation to assist in developing concept applications over a six-month period, which would showcase  technologies licensed from the University of Syracuse’s iSchool. Working with WGC’s UK-based development studio, Carbon contributed to the design of several applications which illustrated the potential of wireless grids technologies, through a series of desi
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