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The Zingoshi Chronicles

Zingoshi is a multiplayer augmented reality mystery adventure game for 7-11 year olds, set in the fictional world of Planet Zingoshi. Carbon is currently working with a production studio in New Zealand, Spiral Media Ltd, to develop an open world augmented reality game where the emphasis is placed on crafting things in the real world and ‘transporting’ them into the game world, using action figures and printed cards.
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Projects for Yarn

Eighteen months after completing our work on the Pararchive project and the launch of the Yarn storytelling community, Carbon was invited to extend Yarn with a new Projects feature. In use by the Thackray Medical Museum’s Birth Stories community research project and separately by National Holocaust Museum, both projects sought to add features enabling their research to be represented as distinct in the universe
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North Country

Autumn 2016 saw Carbon join contemporary theatre company Freedom Studios and Mothership UK in a collaboration to explore the collision of theatre, film and virtual reality. Following from our concept work on Tribe Talks and Army Of India, Freedom Studios wished to understand what virtual reality might mean for live theatre and notably their production of production of Tajinder Singh Hayer’s North Country, a decades-s
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EDS Web Documentary

Carbon assisted New Zealand based Shotz Creative in preparing an application to the 2015 round of NZ On Air’s Interactive Documentary Fund. Shotz was keen to highlight the effects of Ehlers-Danlos syndrome (EDS). and Using our experience of crafting and creating community storytelling platforms such as Yarn, Carbon wished to understand where native forms of web storytelling might go next. We proposed to create
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Air NZ Virtual Flight Lab

Commissioned by Air New Zealand and working in collaboration with digital production studio Waxeye, Carbon developed a virtual reality experience to showcase the future of air travel. Running from December 2014 to June 2015, the experience formed part of Air NZ’s 75th anniversary exhibition at the Te Papa museum in Wellington. Utilising a dozen networked Oculus Rift headsets coupled to high-end PCs, the experie
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Dimentia3D

Developed for DDD, Dimentia3D is a fast action 3D puzzle game that challenges players’ minds and reflexes to align falling shapes and complete rows on a multi-dimensional cube. The game can be played in 2D on any compatible Android device and comes into its own when played in stereoscopic 3D on a 3D capable smartphone or tablet. Compatible 3D devices include: the Gadmei E8 products (MiTraveler, Viren Micheley, Fusion
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CXS – Customer Experience Simulation

CXS (Customer Xperience Simulation) was commissioned by Xandar Ltd, and developed for Colmar Brunton to allow them to conduct online interactive surveys. CXS is a simulation of a local shopping environment, offering the ability to manipulate a wide range of scenarios and measure shopper behaviour. The system is linked to a backend database of real products and planogram data, allowing researchers to mockup concepts f
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Bollywood Icons

Irna Qureshi’s exhibition of Bollywood Icons at the National Media Museum in 2013 marked the hundredth year of Indian cinema. Bollywood Icons examined India’s fascination with celebrity through a collection of fifty classic and contemporary movie posters, oriented around several themes, including Dynasties, Global Superstars and Iconic Women. Carbon was invited to develop concepts for a mobile app to acco
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Maori Pa

New Zealand is a unique, visually stunning, place with an interesting mix of peoples in a landscape that is rich with metaphor and history. Tourism is one of its greatest exports, and a vital part of that is the fascination visitors have with the Maori culture, people and ideas. A common idea in the Maori way of thinking is their respect of others, a fierce pride combined with humbleness, and a connection between the
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